Living Hunts
Major creatures remember how you fought them. Repeated attempts can alter routes, weather, environmental hazards and phase order.

Enter a kingdom where every bell rings one minute late. Track living monsters through flooded wards, ruined sanctuaries and broken orchards — then decide what you are willing to trade for the power to survive.

The old capital hangs over a gorge of white water. Its bells ring one minute after every death — and lately they have begun ringing for people who are still alive.






Major creatures remember how you fought them. Repeated attempts can alter routes, weather, environmental hazards and phase order.
Relics are not flat upgrades. Gain impossible power by accepting a mechanical cost that changes how your build survives the next encounter.
Build for control, burst, rescue, scouting or improvisation. No character is locked to a single party job.
Victories alter the world state. Streets flood, districts open, old NPCs disappear and familiar arenas return with new rules.

How ferries, flood levels and candle routes make navigation part of the hunt.

The field-smith behind the game’s disposable weapon system.

Why the quietest region needed the sharpest visual language.

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